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Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.
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I'm not saying any of this through any sort of Apple-loving bias. I typically use a MacBook Pro for work, but I'm a Windows user at heart. Windows was my gateway to computing in the '90s, back when Macs were far more expensive than PCs. These days, I spend more time on my Windows desktop making podcasts, playing PC games and bumming around the internet than I do working on Macs.